Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Monday, 19 October 2015
Sunday, 18 October 2015
Drawlloween Day 14: Bat
I was thinking of ways to make a swarm* of bats more interesting so I thought about making it a 3D picture.
*What’s the correct term for a group of bats?
Thursday, 11 November 2010
Making of Trooper
A behind the scenes look my degree film Trooper. As part of the submission we had to produce a 'making of' film documenting the production process. A few folk have expressed interest in seeing it so I've uploaded it.
This was made right at the end of production when I was pretty worn out, so much as I tried, I don't sound very alive. Maybe I'll hire a narrator to re-do it...
Making of Trooper from Mark Haldane on Vimeo.
This was made right at the end of production when I was pretty worn out, so much as I tried, I don't sound very alive. Maybe I'll hire a narrator to re-do it...
Thursday, 28 January 2010
Trooper Ships
Blueshift Turnaround from Mark Haldane on Vimeo.
Pirate Vessel Turnaround from Mark Haldane on Vimeo.
I did the designs, textures and rendering. Rob did the modelling, so a big thanks to you Rob! The film would be rubbish without the 3D!
You can see more of the ships and the film here.
Tuesday, 19 January 2010
The Blueshift
The fruits of tonight's labour. I'll need to look at it tomorrow with fresh eyes but I'd say it's pretty much finished. Just need to finish off the pirate ship and we can start animating!
Friday, 15 January 2010
Sunday, 18 October 2009
Trooper Deep Shot
This blog is doubling as a production diary for my film at the moment, so expect lots more posts like these in the future.
I've been experimenting on the models (which Rob has built for me) to create the 2D style I want that should hopefully match the backgrounds in my film. This is early days, but it's showing that toon shading, shadows and fog in 3D can produce some promising results...

Everything here is the same shader at the moment but that will change. A lot of the smaller and more distant things (like guard rails and small pipes) will have fewer leves of shading (either solid or with one shadow) to stop them look too complex and 3D. And it needs to be coloured too, obviously.


Sunday, 4 October 2009
More Toon Shading Tests
Friday, 2 October 2009
Trooper Updates
Some updates from the film I'm currently working on. Some stills, concept art, the works.

















Rob's been doing the 3D modelling for me based on my designs. I'll update with some better pics soon, these are pretty early.





Turnaround:
Turnaround:
Turnaround:

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