Thursday, 29 October 2009

Trooper's Room

Nearly finished working on layout and I'm doing some background paintings. Thought I'd share this one with you all.

Tuesday, 20 October 2009

Trooper Background Test

This is the first proper background I've taken from layout to colour. Until this point I wasn't entirely sure how the backgrounds would be achieved - particularly when I had a 3D interior scene that needs to look like the rest of the 2D backgrounds. There's also the tricky matter of giving the backgrounds depth and lighting without making them overly detailed or painterly - which takes too much time and contrasts too much with the animation style. I'm happy with the results however. I may go in a tweak a few things, add a little more detail to some of the boxes, but it's more or less done.

Sunday, 18 October 2009

Trooper Deep Shot

This blog is doubling as a production diary for my film at the moment, so expect lots more posts like these in the future.

I've been experimenting on the models (which Rob has built for me) to create the 2D style I want that should hopefully match the backgrounds in my film. This is early days, but it's showing that toon shading, shadows and fog in 3D can produce some promising results...


Everything here is the same shader at the moment but that will change. A lot of the smaller and more distant things (like guard rails and small pipes) will have fewer leves of shading (either solid or with one shadow) to stop them look too complex and 3D. And it needs to be coloured too, obviously.

Monday, 12 October 2009

Cannon Ball Smoke Test 2

Paul and I have been tweaking the previous test animation and have come up with this. It's looking much better. A lot closer to the concept drawing. Didn't use it as reference mind you so the colour's a bit different.


Concept:

Thursday, 8 October 2009

Biro


A sketch I found in my lecture notes that I rather liked. Some of my other lecture doodles will be uploaded on Spur of the Moment over the next few days.

Sunday, 4 October 2009

More Toon Shading Tests

A few little bits in the models to fix so the lines draw properly and we're nearly done! Just a few textures to be added then we can animate!






Friday, 2 October 2009

Cannon Ball Smoke Test


Paul and I have been working for ages (or half an hour) on turning my 2D drawing into 3D. The cannon ball is going to be travelling and spinning in slow motion in the shot, so animating the gas/plasma it vents by hand would be tricky. Here's our first CG test...


Here's Paul's particle smoke:



And here's it again after I played with it in After Effects:


It's early days but we're on the way to getting a good 2D-style effect. I've devised a way to make it fade out like the picture, and Paul's working on getting it wavier.

Trooper Animation Test

My opening shot. If you haven't watched the animatic and don't want any spoilers, maybe give this one a miss ;)


Trooper Updates

Some updates from the film I'm currently working on. Some stills, concept art, the works.







Rob's been doing the 3D modelling for me based on my designs. I'll update with some better pics soon, these are pretty early.


Turnaround:



Turnaround: